Custom Hums
Custom Hums
⚠️
You need to learn how texture pack and datapacks works!
Create a Datapack
Follow the tutorial on the Minecraft Wiki on datapacks on how to set one up, use the namespace from earlier
Create a new .json file in the path
You can use any sound from any mod as a hum, or even add your own by making a sound resourcepack, check out this video on how to do so.
Create a new .json file in the path
data/(namespace)/hum/(hum_name).json
- Inside this new .json file, paste
{ "id": "(id:of_hum)", "sound": { "sound_id": "(sound:id)" } }
When replacing the id:of_hum and the sound:id, make sure that the id:of_hum is named the same as the json file and the sounds id matches what it is ingame (using the
/playsound
command), also try to name it a singular word.Now put this datapack into Minecraft.
If you are confused, the json file should look something like this:
{
"id": "ait:copper",
"sound": {
"sound_id": "ait:tardis/hums/copper_hum"
}
}